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Balance Blog

10/28/2008

epicsoft™ launches STRUCTURE

Filed under:  — by the Editor

STRUCTUREepicsoft™ launches STRUCTURE
New Folder Generator streamlines the business of creativity.

Want to add speed and accuracy to your creative processes without missing a beat? Today epicsoft™ released STRUCTURE, formerly known as "fishHEAD Folder Generator" that helps project personnel create consistently effective folder structures with unsurpassed efficiency.

Easily set up your own folder structures for instantaneous creation anywhere on your network with just a click of your mouse. STRUCTURE Folder Generator eliminates the need to recreate those recurring folders required for each project, while helping to achieve the clarity and consistency that guarantee project success.

Pre-loaded template categories for project management, website development, and animation/visual fx help you get started on your creative journey. Easily modified, or used as is, these templates provide a valuable reference for creative minds seeking a market place advantage.

Want to set up a new template? It’s a snap with STRUCTURE! Easily add an infinite number of custom templates to make your project and project set-up faster and easier. Save time and money by creating your own custom folder templates designed to meet your workflow requirements. STRUCTURE provides the unsurpassed communication and task development assets needed for an unlimited range of projects. With STRUCTURE organizational bliss is just a click away.

Here is a list of creative institutions, professionals, and individuals who benefit from using STRUCTURE:
Film Production
Post Production
Animation Houses
Visual FX Houses
Audio Facilities
Administration
Producers
Executive Producers
Agencies
Design Houses

Try the free Demo version of STRUCTURE Folder Generator and you will be amazed at how simple starting a new project can be!

- Download STRUCTURE Folder Generator trial for 30 days, now at: http://www.epicsoft.net/products/structure/try/

- Purchase STRUCTURE Folder Generator with unlimited folder generation for only $35 at: https://www.epicsoft.net/store/

- More information on STRUCTURE Folder Generator is available at: http://www.epicsoft.net/products/structure/

8/6/2008

epicsoft Releases fishHEAD Folder Generator!

Filed under:  — by the Editor

fishHEADepicsoft announces today the release of fishHEAD Folder Generator. fishHEAD Folder Generator easily sets up your own tree of custom-named folders for instant creation anywhere on your network – with a click of your mouse.

From project to project, client to client, worker to worker, there are certain recurring folder structures that need to be created and re-created over and over and over. fishHEAD Folder Generator will alleviate the time spent creating folders and add a level of consistency and clarity to your projects.

Need a place to start? To get you started we set up categories specifically for the animation world as examples to get you started on your journey through fishHEAD. These templates can be used as is, modified or just as reference on your own projects.

By creating your own custom folder templates specifically for your workflow you “will” save tons of time, and because of that, tons of money.

Want to set up a new template? No problem! Add an infinite number of custom templates to make your project and project set-up faster and easier.

Default templates are for the following animation programs · NewTek’s LightWave 3D · Audodesk’s Maya · Audodesk’s 3D Studio Max

Whether you are using fishHEAD Folder Generator for software, applications, websites, cd-roms or just for a Project Management tool, it saves time and reduces finger fatigue. Try the free Demo version of fishHEAD Folder Generator and you will be amazed at how simple starting a new project can be.

- More information on fishHEAD Folder Generator is available at: http://www.epicsoft.net/products/fishhead/

- Download the fishHEAD Folder Generator trial for 30 days, now at: http://www.epicsoft.net/products/fishhead/try/

- Purchase the fishHEAD Folder Generator with unlimited folder generation for only $35 at: https://www.epicsoft.net/store/

epicsoft Releases Version 2.0 of the epicFlashControl!

Filed under:  — by the Editor

epicFlashControlepicsoft announces today the release of epicFlashControl version 2.0 . The epicFlashControl is an ASP.NET server control that allows developers to easily embed Adobe Flash .swf files into their web applications. Using the epicFlashControl, it’s possible to pass information from ASP.NET to a Flash .swf, allowing .NET and Flash developers to work hand in hand on data-driven multimedia projects. Version 2.0 of the epicFlashControl provides enhanced features such as: partial trusted sites, allow script access and search engine optimization.

More information on the epicFlashControl is available at: http://www.epicsoft.net/products/flashnet/control/

epicFlashControl 2.0 Updates

  • Partial Trusted Sites: Running on Partial Trusted Sites is now available! This means that such hosts as Go Daddy, who host their ASP.NET websites under “Partial Trust", will no longer object to the epicFlashControl.
  • The AllowScriptAccess: This property has been implemented, which is a parameter of the Macromedia Flash Player which controls the ability to perform outbound scripting from within a Flash SWF. This feature requires Flash Player 6.0 or later.
  • Search Engine Optimization: This feature allows you to enter keywords and even full phrases for your flash content. This way, search engines will no longer ignore your flash files… they’ll read them and help improve your rankings!

Download the epicFlashControl 2.0 trial, which runs on localhost development only, now at: http://www.epicsoft.net/products/flashnet/control/try/

Purchase the epicFlashControl 2.0 with full access rights for only $10 at:
https://www.epicsoft.net/store/

7/29/2008

Pullman Porters: From Service to Civil Rights

Filed under:  — by the Editor

Pullman Porters: From Service to Civil Rights

THE CLIENT
The National Railroad Museum commissioned Balance Studios to concept, design, and develop the multi-media and branding/marketing components of their newest exhibit “Pullman Porters: From Service to Civil Rights".

THE MISSION
The overall goal of the exhibit is to “edu-tain"- to create an entertaining and informational story/experience with an exhibit flow-thru that peaks the interest and excitement of the visitor by providing an interactive verses spectator experience. The Pullman Porter exhibit combines the traditional museum exhibit concept of models and artifacts with modern and sometimes, ultra modern technology.

THE WORK
Balance began by recreating the Lake Mitchell railcar in photo-real 3D to be used as a fundraising and restoration reference. From there, the concept of a “virtual” Pullman Porter was accepted and commissioned. Working from a single black and white photograph from the 1940s, the Character Design and Animation Team designed, modeled and brought to digital life, Emanuel Hurst, an actual Pullman Porter, to act as the host of the exhibit. Using off the shelf and proprietary software, the Balance Animation Team meticulously animated, mocapped, rotoscoped, textured, lit and edited a striking recreation, that is sure to wow visitors for years to come.

Other multi-media components include the concept, design and development of the interactive history kiosk, fundraising and educational websites (www.pullmanporters.org), television commercials, web banner ads, and oral history films.

To see the Balance Studios showcase page for this exhibit, please visit this page: http://www.balancestudios.com/balancebeam/showcase/2008_PullmanPorters.htm

7/18/2008

TESTIMONIAL: National Railroad Museum

Filed under:  — by the Editor

Thank you for the fantastic job on the new National Railroad Museum’s website. The process went very well and INSPIRE was a god-send.

Communications were top notch. The process was virtually pain-less. You guys run a very professional operation. There wasn’t much room for improvement.

We have had very positive responses so far.

Michael E. Telzrow
Executive Director
National Railroad Museum

10/19/2007

The National Railroad Museum

Filed under:  — by the Editor

nullEarlier this year, the National Railroad Museum in Green Bay, WI, had a particular item on exhibition that they thought was in need of expert restoration — so they turned to Balance Studios to put things back on “track” for them. (’Twas their Web site, of course!)

The Railroad Museum already had a very strong visual identity in their printed materials and in the decorative/educational elements displayed within their museum, however the Web site was pale by comparison. Content required significant updating as well, so museum staff seized upon the opportunity to commission a simultaneous overhaul in design and architecture, and to implement several new dynamic media offerings into the site.

Balance went to work, first by retrofitting the legacy coal-and-steam mechanics with a modern system of silicon chips and kilobytes, and then a visual, icon-based interactive “museum-style” experience was created for visitors that would have appeal not just for train enthusiasts, but also for museum buffs and the general public.

Built with ASP.NET 2.0, the Railroad Museum Web site empowers museum staff members with administration tools to conveniently modify much of the site’s content themselves via a user-friendly back-end interface. This regeneration of ‘nationalRRmuseum.org‘ should ensure that information on the site remains current and powering forward like the well-maintained locomotive engines preserved in the museum’s impressive collection.

Since the new Web site has been launched, already visitor traffic has doubled vs. the whole of last year. Online membership has risen significantly. Visitors spend much longer perusing the content. (And we hope for the Museum that all of this translates into an increase in visitor pilgrimage to their real-world Railroad Museum as well!)

Check out the National Railroad Museum Web site here»
www.nationalRRmuseum.org

And then check out the actual museum right here!»
2285 S. Broadway, Green Bay, WI

Ceili Rain Web Site 2.0

Filed under:  — by the Editor

nullBalance favorites and international purveyors of Celtic rock extraordinaire, Ceili Rain, have enjoyed a complete revamping of their popular home on the Web ~ CeiliRain.com ~ designed and engineered by Balance Studios.

For a variety of reasons, an evolution in architecture was a logical progression for Ceili Rain’s Web presence. Built entirely with “Web 2.0″ technologies, this new site is easy to maintain and modify – much of it by Ceili Rain themselves via a content management system (CMS) interface. Like the band itself, the visual design presents a melding of old and new; Celtic style and cyberspace.

This update was done for the fans! CeiliRain.com is very robust in its feature-offerings. With video and photo galleries, an updateable tour schedule, personal blog, online merchandise store, and a significant amount of great content, this Web site is a dynamic wellspring for Ceili’s reign!

Check it out and immerse yourself in Ceili Rain» http://www.ceilirain.com

Happy Birthday, Victoria!

Filed under:  — by the Editor

nullBalance Studios Animation is embarking upon an internal project with the notion of reviving classic techniques abandoned by most animation studios in pursuit of faster and cheaper methods.

Throughout the past decade-or-more, the advancing power/availability of desktop computers has introduced alternatives to certain established processes and forms of labor in the production pipelines of animation. But this “progress” has come at the extremely unfortunate expense of one hundred years’ worth of mastery and wisdom cultivated around the art of hand-drawn animation.

Since the beginning of the twentieth century, insightful techniques had been discovered, pioneered, taught and apprenticed down through the masters at Disney, Warners, and other great studios, and there was really no other way to learn the “secret” nuances of animation, except from within a working studio.

However, around the turn of our last century, pink-slips started flying and the old-guard was driven out, while punky upstart schools churned out fresh-faced graduates to take their place, hastily trained in the use of clever software programs.

Today there are multiple routes to the creation of animated content where a pencil and paper are completely unnecessary anywhere in the process. It’s a post-modern age, and often the warmth of human craftsmanship is missing from the final product. But there’s a resurgence afoot! Disney Animation, for one, is making every effort they can to recapture the expertise they foolishly tossed away in their quests for easy profit. Hand-drawn animation is once again a “fresh” thing to see. (Give or take a hundred years.)

So with this same spirit in mind, Balance is delving into the creation of a hand-drawn, pencil-on-paper, short animated cartoon entitled “Happy Birthday, Victoria!", about a medieval birthday party and the interaction between a chubby dragon “piñata” and the adorably scrappy little girl trying to smack it silly. The piece shall be designed and drawn on paper, and then brought into the computer world for coloring, compositing, and additional CG components.

For now, here’s a peek at some conceptual artwork — and we’ll let you know how to screen the finished piece when the time comes!

MULE 1.5 Release

Filed under:  — by the Editor

nullA pleasant bit of news for all of you LightWavers out there. (You know who you are!) epicsoft has updated MULE — the premiere tool for LightWave network rendering and asset management — and has streamlined the licensing cost to boot.

epicsoft’s MULE 1.5 Enterprise, Unlimited-seat Edition, is now on the loose and ready to haul! With added support for multiple camera types, ray trace occlusion, and more, MULE 1.5 is compatible with LightWave 9.3 and Windows Vista.

Additionally, what used to be a multi-tiered array of MULE package choices, now is optimized into a single, “gotta-have-it!” package for a single, “whoa-I’ll-take-two-of-’em!” price of $125 for the unlimited render-node MULE 1.5 Enterprise Edition.

But hold on! For existing owners of MULE, your update to the MULE 1.5 Enterprise Edition is ready-and-waiting for you at an unbeatably low price of $ABSOLUTELY FREE! Simply download your copy and follow the installation instructions defined in the bundled .PDF file.

If you’re a user of NewTek’s LightWave 3D product, and you don’t already enjoy the benefits of having a MULE on your render farm, there’s no better time to improve the quality of life than right now. Download your fully-functional MULE 30-day Learner’s Edition and discover the pixel-hauling power you’ve been missing.
So with this same spirit in mind, Balance is delving into the creation of a hand-drawn, pencil-on-paper, short animated cartoon entitled “Happy Birthday, Victoria!", about a medieval birthday party and the interaction between a chubby dragon “piñata” and the adorably scrappy little girl trying to smack it silly. The piece shall be designed and drawn on paper, and then brought into the computer world for coloring, compositing, and additional CG components.

Happy Hauling, everybody!

For more information, visit »
http://www.epicsoft.net/products/mule/enterprise/

New ‘Balance Studios’ Web Site

Filed under:  — by the Editor

nullFolks often say that “A housepainter’s home is never painted.” But we don’t say that here at Balance. We usually say “A liontamer’s home is always filled with a bunch of uncontrollably ferocious carnivores” because that’s a lot more exciting.

Indeed, the analogy was true for Balance Studios’ own Web site for a while. Ravenous lions and frightening tigers lurked in the margins, and there were some alligators, even a crazy T-Rex to add injury to injury. Our virtual edifice was a perilous jungle while we diligently worked elsewhere, taming other lions in front of throngs of enthusiastic spectators.

In the meantime, Balance Studios, the flesh-and-blood company, has been steadily solidifying and expanding in our offerings and capabilities throughout our six-year existence. The ‘Balance Studios’ brand has strengthened and the Web site needed to reflect that!

So, despite our typically-busy summer liontaming schedule, including the lions featured on this blog and others, we made time to stop and… uh… “paint our house", as some folks say. We overhauled Balance’s e-presence, freshened-up the content and streamlined user accessibility – all for you.

For those with an interest in the work we do here — taming lions and painting houses and whatnot — we’ve provided convenient links to our department demo reels and portfolio gallery links right on the home page.

Stop by and take another look!» http://www.balancestudios.com

Keeping up with the Jones’s: New ‘epicsoft’ Site

Filed under:  — by the Editor

nullWhen epicsoft, LLC – the sister company of Balance Studios – saw that Balance was strutting around the World Wide Web in flashy new threads, epicsoft one-upped them by seeking out the best Web design firm around ( Balance Studios of Green Bay, WI ) to build a slick new Web presence for them as well! (Eat your heart out, Balance.)

Clean and lean, epicsoft.net strives to promote the epicsoft brand, offering innovative, downloadable products through the storefront, along with a wealth of information for user support and education.

Get “Inspired” at» http://www.epicsoft.net

John Hackman is Balanced

Filed under:  — by the Editor

nullWe’re proud to welcome another new talent to the Balance Studios ranks! Animator John Hackman has joined us from out East in Pencil-vania – where quality animators are grown.

A graduate of Edinboro University with a concentration on computer animation, John is skilled in a variety of creative mediums and is a great asset to the Balance animation team.

Growing up 45 minutes east of Pittsburgh in Harrison City, PA, John lists among his primary interests: “Long walks in the rain (only on sunny days)” and “bunnies". Awwww.

Welcome, John, from all of us here at Balance!

(BTW – don’t send any ‘welcome’ gifts made of chocolate –
because he’s allergic.)

6/18/2007

Balance Projects in Animation Magazine

Filed under:  — by the Editor

For the sixth consecutive year, Animation Magazine is devoting a section of their Summer issue to the animated “Pitch Party Contest“, as they call it, where independent artists are invited to promote their animated properties at a greatly reduced ad rate. Since the magazine is read by more animation decision-makers world-wide than any other magazine, it’s a nice way to get exposure for a project and for a studio.

The “Pitch Party” campaign is also designed to be a judged contest, where winners will receive a profile article in the subsequent issue of Animation Magazine, as well as an opportunity to pitch their idea in person to one of the contest judges of their choice, most of whom are decision-makers for major animation enterprises.

There are three separate voting categories: The judges panel will select their favorite pitch entry, the staff of the magazine will select *their* favorite pitch entry, and the magazine’s subscribers/internet public can select *their* favorite through online voting.

A submitted entry is simply a 2.5″ by 4.5″ magazine ad that presents an idea for an animated project using just a brief description (less than 30 words), an image and some contact info. This year Balance Studios has opted to unveil not one, but three projects in the Pitch Party! (One to win in each category. wink)

nullnullnull

“Seamus the Brave” is a blending of history and fantastical fiction and features a boy named Seamus O’Connor who lives in a place and time similar to that of ancient Ireland. He must learn what it takes to grow into a man of integrity and strength of character, and though he doesn’t know what fate has in store for him, he will be put to the test. …

“The Darkwoods” is a whimsical idea for an animated series featuring a village of long ago that’s located very near to a haunted forest. What the villagers don’t know, however, is that the ‘haunting’ is simply an on-going effort by a misfit group of four tiny faeries of varying sorts (the “Darkwoods Gang") who merely want to maintain the privacy and security of their woodland home, so they scare away all intruders. …

“The Fabulous Flamingos” depicts a madcap family of circus-folk flamingos living in the Louisiana Bayou and traveling the countryside. Brimming with music, spectacle, slapstick, and heart, the project is under development for both a feature film and an animated series. …

Check out http://www.animationmagazine.net/pitch_party_07.html to see all of the entries, and if you’re so inclined, we’d appreciate your votes for the Balance project of your choice!

We work hard at Balance to conceptualize unique, quality content, and we’re excited to see the fruit of our labor lined up amongst the other entities. Let us know what you think!

5/7/2007

NEW HIRE: Brett Nooyen

Filed under:  — by the Editor

nullBalance Studios is thrilled to welcome Brett Nooyen to our foosball team! (And also to the Web Development staff.)

A self-proclaimed “CSS guru” (with the goods to back it up) Brett graduated from ITT-Tech in the Fall of 2004 with an Associates Degree in Web Development — and was first introduced to Balance Studios through one of his ITT instructors, Ryan Moore, (who also happened to be Director of Technology at Balance.) As a matter of fact, Brett is still smarting from a wound he received when points were deducted from an assignment because he chose to terminate a line of code with an unnecessary semicolon. Professor Moore did NOT accept slop! Asked to comment on the matter, Brett marched off in a huff.

After two years of working with another Web design firm, Brett cleaned up his lackadaisical use of semicolons, and was given a second chance when he joined the Interactive team at Balance. Since then, Brett’s been a tremendous asset to Balance and he floats comfortably in the wide realm of design and code, Flash design and programming and ASP.NET… and of course CSS.

Brett enjoys foosball, disc golf, pool, Guitar Hero, and all aspects of web design. Through his eyes, the world Matrix appears in the form of shimmering CSS style code and he overcomes all adversity by using a series of quick wrist moves.

Welcome Brett!

Balance Shares Wisdom In HDRI 3D Magazine

Filed under:  — by the Editor

nullHot off the press! Three informative tutorials written by Darren Lutz, President and Creative Director of Balance Studios have been featured within the most recent issues (#12, #13, and #14) of HDRI 3D Magazine, a staple trade journal for CG animation and effects professionals.

Entitled “LightWave and Combustion: So Happy Together", Darren proposed and composed this three-part series of tutorials to illuminate several useful, yet not-so-widely-known, workflow compatibilities that exist between NewTek’s LightWave 3D program and Combustion, the workhorse image-compositing program from Autodesk.

LightWave and Combustion are separate products from separate companies – and they are not always on the same page when it comes to cooperation. Yet the functionality they have to offer to one another greatly elevates the flexibility for image manipulation and the ultimate quality of output possible from either tool on its own.

Through these tutorials, and utilizing the techniques described within for passing image data between LightWave and Combustion, a production pipeline will be opened to you that rivals certain functionality and control otherwise possible only with far more costly industry tools that may be out of reach to smaller production houses.

The first tutorial discusses the use of multiple renders out of LightWave for porting precise image data into Combustion, empowering you with an invaluable degree of control for manipulating image characteristics such as color correction, fog, depth of field, motion blur, quick material changes, 2D particles, lens flares, etc.

The real leverage of the techniques described in these tutorials is grounded upon a solid understanding of three unique file formats: the Render Buffer Export image filter, the Rich Pixel Format (.RPF), and the Photoshop Document File (.PSD), and how they can be put to effective use in animation/VFX production. Armed with this fundamental knowledge, a new level of creative output can be achieved with just LightWave and Combustion, two programs whose combined power has not yet been heavily exploited in the industry – largely because it has gone relatively undocumented until now.

Pick up a recent copy of HDRI magazine and take your first step toward collaborative unity between LightWave and Combustion!

Read the first page of tutorial #1 right HERE…

For more information, visit: www.HDRI3D.com

Exante Bank: Employees and HSAs

Filed under:  — by the Editor

nullExante Financial Services is a leading organization focused solely on health care finance. One offering they aspire to inform people about is the subject of “Health Savings Accounts” or HSAs.

Last year Balance created an informational Flash presentation for Exante called, “Employers and Health Savings Accounts", which Exante distributes on CD-ROM and presents on their Web site.

They have been so pleased with the response that this year they commissioned a second presentation, crafted to inform ‘Employees’ on the subject of HSAs.

Balance enjoyed the challenge of injecting a hint of personality into the delivery of an otherwise serious subject such as health insurance. Colorful Illustrations were cut from paper, in a style that Balance has coined, “Animated Snippets.”

Here’re a couple of screen shots!

KI Microsites & Balance Interactive

Filed under:  — by the Editor

nullBalance Studios and KI have enjoyed a long-standing work association involving several facets of media and communication. One particularly intriguing niche exists in the realm of interactive engineering.

KI’s extremely broad range of business dealings requires them to be nimble, efficient, capable, and compelling in their coordination of industry relationships. They’ve recognized the value of Internet technology to facilitate their business and KI has pursued technology development in this area on an advanced level.

Balance Interactive is proud and excited to assist KI in realizing these goals and we thought you may be interested in exploring some of the interesting sites and tools that have come about in the process!

SeeIt SpecIt »
RepLocator »

5/3/2007

Balance Animation

Filed under:  — by the Editor

nullBalance Studios has a farm, E-I-E-I-O. And on the farm we have… an eagle, a mule, a sheep, some flamingos, a couple of dragons, a monkey, a pig, several dogs, ….

For Balance Animation, it’s already been a busy year — and quite a bit of the work has involved the wrangling of various virtual animals. Here on the blog, we thought we’d — release the dogs!

Balance and Wine Studios, our sister company from Sendia Japan, are under consideration by a top-level developer of broadcast television programming to work on one of their upcoming productions. As part of the negotiation, the producers commissioned four “audition” test shots from Balance and Wine Studios, with the challenge of creating *real* talking dogs by bringing together live-action camera footage with recorded dialogue tracks; and, through a process of CG “muzzle replacement", to put words into the dogs’ mouths! The producers provided clips of non-talking dogs, along with corresponding audio, and the sister-studios took it from there.

On a general level, the concept of muzzle replacement involves overlaying 3D/CG (man-made) animated footage of a dog’s talking features on top of filmed footage of the live dog in a green-screen studio.

To accomplish such an effect in a believable way, the artificial CG snout models require form, color, texture, and lighting exactly like that of the real dog. (It all has to look real.) Then… it must be manipulated and animated in the same way that each dog would really…uh… talk. And it also has to match with the inflectional qualities of the recorded character dialogue. Then… the fake snout footage needs to be rendered at very high resolution and composited with the live action film footage with an accuracy that doesn’t look like a disconnected mask floating around in space. If the dog shifts or turns the slightest bit (or if it breathes, which dogs sometimes do) then the artificial elements must do exactly the same. If the camera wiggles or bumps, then the artificial element must wiggle and bump as well. It is also sometimes necessary to manipulate the live footage, frame by frame, to accommodate the virtual elements by “erasing” or moving certain features of the dog out of the way. Ultimately, the appearance of locked synchronization in the frame is accomplished through a technical footage analysis process called “tracking", as well as the placement of key-frames by hand to pin things down in troublesome areas. (This is basically the same process used to make Davey Jones look like an octopus in Pirates of the Caribbean, and it’s the same process they might have used for Davey Jones on the Monkees, too, if the technology had only existed back then. Unfortunately, they had to go without the slithery facial tentacles for the 60s television program.)

The supplied scenes presented a diverse range of obstacles to overcome, and each dog-shot presented unique issues to be resolved. One dog was shaggy, with long hair sprouting from his talking snout. One dog was wrapped in a patterned knit scarf and her head turned from side to side as she “spoke". The third dog had droopy-dangly jowls that demanded special attention when animated and that were also a nuisance because they tended to “peek out” from beneath the animated ‘virtual’ jowls composited over the top. The fourth shot was (gulp) captured using a shaky hand-held camera! (It floated like a butterfly and stung like a bee-atch.)

But — with Wine Studios focused on tracking and keying, Darren Lutz and Jerrod Sullivan of Balance Animation focused their talents and, using a toolset that included Lightwave 3D, Autodesk Combustion compositing, SynthEyes motion tracking, Photoshop textures, FinalCut editing, and human perseverance they did a fantastic job!

Judge for yourself. Which of these dogs are real talking dogs and which ones are not? Bet you can’t tell the difference!

Sheepdog »
Hound Dog »
Beagle »
Retriever »

5/2/2007

Prestige Park Towers

Filed under:  — by the Editor

nullSoon this Spring, ground in Green Bay will be broken just east of Lambeau Field for construction of “Prestige Park Towers", a residential and commercial high-rise complex featuring two 12-story buildings filled with luxury condominium suites.

Developers Paul Kaczrowski and Aleta Meyer of Prestige Realty were so excited to see how the buildings would turn out that they hired Balance Studios to engineer a revolutionary time-traveling machine, ride it into the future, and bring back dynamic HD video footage along with promotional photography of the beautiful exteriors and interiors of the completed Towers.

“We had never built a time-travel machine before,” said Darren Lutz, “so it was definitely a challenge. At first, the machine ’sort of’ worked, but not perfectly. We all squeezed into the “TT07″ to whizz through time – but it only putt-putted along at a speed of one second per second. Took us forever to get there! And then we couldn’t get back to the time we had originated from, so we were stuck in the future for awhile. Finally, everything worked out great – except – there’s some kind of ‘relativity’ issue with transporting images backwards through time and it makes the pictures blurry. That was disappointing.”

So Balance had to find an alternate way to create imagery for Prestige Park Towers, and we put many of our other talents to work — accurate 3D computer models of the towers were constructed in Lightwave and textured to specification. A virtual condo interior was designed and decorated, and all of the gorgeous promotional assets were rendered out through Balance Studios’ render farm. Now it’s almost as if the unfortunate phenomenon of “Temporal Picto-resinant Blurfication” didn’t exist. The imagery looks great!

While the animation department worked its magic on the Tower imagery, the Balance Interactive division also went to work designing and engineering a streamlined informational Web site, and worked together with Henjum Creative to design the Prestige logo and with Trillium Creative to create the brand and identity and informational package for marketing this future Green Bay landmark.

“The overall range of this project — possibly more than any other individual project we’ve ever worked on — has touched upon the wide scope of disciplines we have to offer here at Balance,” says Tina Lutz, Vice President and Executive Producer. “It involved animation, modeling, design, interactive development, programming, corporate branding, …and even time-travel technology!”

Watch the preview animation right here:
Prestige Park Towers Preview Video
And explore more of this future landmark right here:
http://prestigeparktowers.com/
(You just might find your own future home in the process!)

12/20/2006

Holiday Greetings from Balance!

Filed under:  — by the Editor

nullMerry Christmas and a Happy New Year
from all of us at Balance Studios.

Have a fantastic holiday! We’re looking forward to an exciting 2007.

Enjoy the Singing Telegram we’ve made for you!

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